Summer Quarter
2010 Syllabus
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Course
# Course Name: |
CA2429
Introduction to 3-D Modeling |
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Meeting Times and Location: |
Monday and Wednesday, 8am-11am
(with appropriate breaks) Room 231 |
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Instructor Name & Contact Information: |
Name Steve Paul Phone
612.965.1816 Email
sdpaul@aii.edu My mailbox is in room 341, in the cubby
under my last name. |
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Office Hours: |
11am-2pm, Mondays
and Wednesday (or by appointment ) Room 303 |
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Course Description: |
This is an introductory
course in geometric construction. Through critical analysis, students
conceptualize 3D coordinate systems and construct 3D models in a computer
environment. Students also identify the differences and similarities of 3D
modeling with sculpting, 3D design and character design techniques. Prerequisite: GD1400 Computer Applications |
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Course Length: |
11 Weeks |
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Instructional Contact Hours: |
60 (20-lecture, 40-lab) |
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Credit Value: |
4 Quarter Credits |
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Course Competencies: |
The student will: Conceptualize 3D coordinate systems, construct 3D
models and perform mathematical computations á
Recognize multiple axes geometric
representation of a three dimensional image á
Construct simple geometric shape in X, Y
and Z axes using computer animation software á
Quantify grid size to establish
perspective views á
Identify the basic principles of 3D modeling á
Identify and select appropriate images for modeling reference. á
Comprehend which modeling technique and tools to use under different
circumstances. á
Understand the importance of good model topology. á
Acknowledge various methods of model creation. á
Comprehend the differences in low/high poly modeling. á
Model a character that is animation ready. á
Articulate critical ideas for
surface treatment, lighting and motion of 3D models
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Apply natural conditions in developing surface
treatment á
Observe and explain differences between
natural light and artificial light á
Evaluate the effect of light in various
surface treatments á
Apply various lighting techniques to
create a desired mood in computer animation á
Create a 3D model á
Integrate the basic visual elements of
design (light, shape, texture, composition and color) into the complexity of
three-dimensional space á
Apply advanced knowledge of unity,
variety, contrast, dominance, appropriateness, balance and harmony to
three-dimensional space |
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Required Materials: |
Handouts will be supplied by instructor online. Sketchbook and note taking supplies. Removable storage media, (portable hard drive,
flash drive, writable CD/DVD) |
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Technology Needed: |
Windows, connection to the internet,
Photoshop, 3ds max version 2010 (required), AIM email account |
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Instructional Methods & Resources: |
This course will challenge you to develop
professionally-relevant knowledge and skills. Course information will be
presented in many forms, including lecture, class discussion, demonstration,
case studies, simulations, field projects, and studio or lab projects.
Students will use library and community resources, including research and
reference materials, gallery exhibitions, industry events, and guest speakers.
Materials can be obtained from other libraries using the interlibrary loan
program. |
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Estimated Homework Hours: |
6-9 hours per week. |
STUDENT
EVALUATION AND GRADING
Successful
professionals require a supportive environment. In-class discussions and/or critiques
of other studentsÕ work and ideas is a chance to help each other grow as
conceptual and critical thinkers.
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Student Evaluation: |
Course Activities Speed-modeling 5th Level Review Organic Professionalism/Class Participation |
% Points Available 5 20 20 100 |
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Points Distribution |
GRADING SCALE |
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Speed-modeling
05% Organic
20% Class Participation
20% |
A A- B+ B B- C+ C C- D+ D F |
100 – 93% 92 – 90% 89 – 87% 86 – 83% 82 – 80% 79 – 77% 76 – 73% 72 – 70% 69 – 67% 66 – 60% Below 60% |
MILESTONE: This is
a milestone class. This means students must earn a final grade of C or better
to pass. |
The academic programs at Art Institutes International-Minnesota
are designed to prepare you for your future career. Your future will be wrought
with deadlines and time clocks, so this class will require real world
punctuality. If you are absent or late
for class, you may not be able to make up points associated with in-class
activities, including quizzes, tests, presentations, and critiques. Tardy students are
responsible for making their presence known to the instructor at an appropriate
time. (See the Attendance Policy below for more information.)
Homework and other preparatory work must be done before class meets and is
due immediately at the beginning of class, unless the instructor publishes
other requirements.
a word on
Deadlines - Late work is not
acceptable. In the
business world, deadlines are rarely pushed back. Work submitted after deadline
will earn 0 points. Your instructor may make an exception in cases of severe
personal illness or death in the family. Technology, transportation,
relationship, and childcare problems are not the basis for an exception.
Because group effort may be required,
attendance is mandatory. Unexcused absences will result in a lower grade.
Excused absences may be permitted, but students are expected to let the
instructor know in advance. If you miss a particular class, it is also your
responsibility to contact a peer (or peers) to get notes and any assigned work.
You may be evaluated individually and as a member of a team on a variety of learning experiences.
Different testing methods afford
you diverse opportunities to demonstrate your skills and knowledge, including field assignments, tests, presentations, papers, projects,
quizzes and more. Final grades will be
determined by scores on your individual assignments, assessments, and classroom
participation. Your final grade may also be influenced by group-based
activities.
If you
disagree with a grade in this course, you may take these steps:
Step
1. Make an appointment with me to
discuss your situation. Bring your graded work, the assignment sheet and this
syllabus to the meeting. If you feel the issue is not fully addressed, proceed
to
Step
2. Submit a written appeal to me,
explaining why you believe your grade is wrong. You should justify your opinion
with information from the assignment sheet and/or syllabus. If you feel the
issue is not fully addressed, proceed to
Step 3. Make an appointment to discuss your concerns with your
Academic Director. If you
feel the issue is not fully addressed, proceed to
Submit a written account to the
Dean of Academic Affairs. The written account should indicate your name, phone
number, and ID#, and discuss the steps you have taken to remedy the situation.
The Dean may convene an appeals committee. Be prepared to produce your graded work, the assignment sheet
and this syllabus.
ACADEMIC
POLICIES
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Discrimination Policy |
It is
AI Minnesota policy not to discriminate against qualified students with
documented disabilities in its educational programs, activities, or services.
If you have a disability-related need for adjustments or other accommodations
in this class, please contact Becky Lothe, 612-656-6866, rlothe@aii.edu, or visit Becky in Pence room
209. Any accommodations will be authorized by Becky—no exceptions. |
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Attendance |
Regular, on-time attendance is both courteous and professional.
The Art Institutes International Minnesota expects students to demonstrate
professionalism by attending all classes as scheduled, arriving on time, and
remaining for the full duration of the class. Outside employment should not
be scheduled during class hours. Students should be aware that even if there is no ÒattendanceÓ
grade per se for a class, it is difficult to succeed in class without
regular, on-time attendance. Individual faculty may determine the impact, if
any, of absences on grades. The Art Institutes International Minnesota
supports the attendance policy for each class as it is described in the
syllabus. The full AiM attendance policy is found in the Student Handbook. |
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Academic Dishonesty |
At the Art Institutes International Minnesota, plagiarism is a
cumulative offense; each act of plagiarism is documented in the studentÕs
academic record until degree completion. Violations of this policy will be
handled in accordance with the disciplinary procedures outlines in the
Student Code of Conduct Policy. Examples of plagiarism include
paraphrasing an original document or piece(s) of an original document and not
citing the original authorÕs name and publishing year, using direct quotes
from an original document and not citing the original authorÕs name and year,
and using written documents, still or moving images, original ideas, research
information, audio samples and music clips, and failing to cite the original
authorÕs name and publishing year. Cheating is the action to deceive or
alter the perception regarding the author or originator of student work and
is a violation of the Student Code of Conduct. Cheating includes the
duplication of written or electronic assignments, exams or documents either
in whole or in part and submitted as an original piece of work; the exchange
of answers with others either giving answers or receiving answers during an
in-class assignment, test or exam, or take-home assignment or exam. Typical disciplinary sanctions for a
first offense of plagiarism or cheating includes automatic failure of the
assignment/exam with no opportunity to re-do or make up the
plagiarized/cheating work. Sanctions for the second offense include automatic
failure of the course. Subsequent incidents will result is dismissal from the
school. [From the 2008/09 AiM Student Handbook section on Academic
Integrity, beginning on page 35.] |
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CLASSROOM COURTESIES AND
PROFESSIONAL EXPECTATIONS |
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Collaboration and Communication |
The
learning environment should provide a business-like approach to getting the
job done, so any behavior that would be deemed as inappropriate for the
typical work environment will put the student at risk. Examples include
disrespectful language, passive-aggressive behavior, lack of commitment to
personal or team success, and any other behaviors that disrupt the learning
environment for other students. Additionally each team member is responsible
for the academic integrity of the group. YOU MUST USE YOUR SCHOOL EMAIL
ACCOUNT, or
forward your school email to another personal account. You must be able to accept and respond to email on a daily
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Academic Resources |
YOU ARE ACCOUNTABLE FOR REQUIRED
ACADEMIC SKILLS.
Successful students possess course-appropriate reading comprehension,
critical thinking, research, writing, presentation, and communication skills.
If you or your instructor determine that you have a need for additional
resources beyond those offered in class,
there are several options available to you. á The Academic Achievement Center is
located in room 320 (across from the Academic Advising office). The Academic
Achievement Center houses peer tutors in program areas and general education. á The Interior Design Skills Center houses Interior Design peer tutors and general
education. The Skills Center is located in room 011, in the basement of the
LaSalle building. Peer
tutors assist students with subject/content area academic support, as well
as, study skills and organizational tips. Peer tutors are current AIM
students in good academic standing-(a CGPA of 3.5) with a desire to assist
others in their academic progress. All peer tutors receive mandatory
tutor training. Students
(tutees) who seek academic support may visit each of the centers to receive
tutoring assistance in a wide variety of subject areas. Each tutor schedule
(located outside of the center door) identifies the tutor and their specific
areas of expertise. Some Peer tutors also serve as Teaching Assistants,
where their role is to work alongside an instructor during lab/group hours of
a class. á Academic Advising is located in room 316 in the LaSalle building.
Academic Advisors are available to assist you in identifying areas or
patterns of academic weaknesses, and to put into place any support resources
a student may need. You are
also responsible for executing tutorial recommendations made by your
instructors. Remember, your instructors and Academic staff are here to help
you find the resources you need. á The Library is located on the second floor in the LaSalle building. The library
is open 79 hours per week and is currently processing an average of 5,000
circulation transactions per month. The collection is comprised of books,
newspapers, journals and magazines, videos, DVDs, and CDs that support the
curricula. The collection currently numbers over 23,000 volumes with and an
additional 189 periodical subscriptions. Materials also include royalty-free music/sound effect
CDs, art history and interior design slides, and copies of computer software
manuals utilized within the College. Textbooks and reserve materials are
available for in-house use, and many academic and industry databases are available, including WilsonWeb, Proquest,
AccuNet / AP, Gettyimages, Electronic Library for Minnesota, Grove Art
Online, HooverÕs Online and Oxford Reference Online. |
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Student Life |
The
Student Affairs Office is located in room 209 in the Pence building. There
you can find information, services and program that can help you to extend
and integrate academic content and life experiences. |
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Community Resources |
This
course will engage community resources, including local libraries, galleries,
exhibitions, guest speakers and industry tours. Your active participation is
important and expected. |
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Additional Class Policies |
If you have missed 12 hours of
class total, you will fail the class. This includes time counted off for lateness. You must be present at
the beginning of class. Accountability: Each student registered for this class
will be held accountable for successfully demonstrating the course
competencies, course skill sets, and course knowledge set up by the
instructor at the beginning of the quarter. This includes coming to
class, participating in class discussions, taking notes, as well as doing the
assignments. All work for this class
must be created by the individual student. The use of downloaded 3D models is
considered cheating and will not be tolerated. Anyone caught using work that is not their own will face
explusion from the class and possibly from the school. |
Weekly Course
Schedule
This
schedule is subject to change!
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Week |
Day 01 |
Day 02 (Assignment due) |
% points |
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01 |
Hour 1: Introduction to the class Introduction and Review of modeling in 3DS Max Speed modeling assignment given. Hours 2 & 3:
Working on Speed-modeling assignment |
Hour 1: Speed-modeling
Room challenge presented for review and critique. Tips and Tricks shared. Hour 2: Many Clocks assignment given,
demonstration of working with splines, using viewport backgrounds and
referencing. Hour 3:
Working in teams to begin building ÒMany ClocksÓ |
5 |
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02 |
Hour 1:
Demonstration of how to work with accuracy, using units, snaps,
importing, merging, x-ref (?), reference images, etc. Hour 2:
Demonstration of Lathe, Extrude, and Loft modifiers, use of clone,
mirror, and array tools. Hour 3:
Working on ÒMany ClocksÓ |
Hour 1:
Discussion on working in teams, production pipelines, sharing assets,
merging, export/import, and x-ref. Hours 2 & 3:
Working on ÒMany ClocksÓ |
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03 |
Hour 1:
Demonstration of grouping, attaching and using compound objects. Hours 2 & 3:
Working on ÒMany ClocksÓ |
Hour 1: Many Clocks (details, in teams, per
blueprints) team presentations to the class. Hour 2: Toy/Gadget
assignment given Demonstration of working with primitives and modifiers. Hour 3:
Working on ÒToy/GadgetÓ |
10 |
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04 |
Hour 1:
Demonstration of editable polygons, cut, slice, and extrude, and
symmetry modifier. Discussion of strategies for building. Hours 2 & 3:
Working on the ÒToy/GadgetÓ |
Hour 1:
Demonstration of editable polygon edge sub-object tools; bevel,
champher, bridge. Hours 2 & 3:
Working on ÒToy/Gadget. |
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Week |
Day 01 |
Day 02 |
% points |
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05 |
Hour 1:
Demonstration of smoothing groups and NURMS. Hours 2 & 3:
Working on ÒToy/GadgetÓ |
Hour 1: Hour 2
& 3: Work on ÒToy/GadgetÓ |
10 |
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06 |
Hour 1:
Demonstration of using editable polygons to achieve organic shapes. Hours 2 & 3:
Working on ÒToy/GadgetÓ |
Hour 1: Presentation of Toy/Gadget to peer critique
small groups, presentation of small groups to entire class for feedback. Hour 2: Organic Model assignment given. Discussion of
appropriate references and research methods. Strategies for modeling organic objects. Demonstration of using spline ÔcagesÕ to create organic
surfaces. Hour
3: Working on ÒOrganicÓ |
5 |
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07 |
Hour 1:
Demonstration of digital sculpting using Mudbox. Hours 2 & 3:
Working on ÒOrganicÓ |
Hour 1: Importing work from Mudbox into 3DS Max. Hour 2: Hour 3:
Working on ÒOrganicÓ |
10 |
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08 |
Hour 1 – 3:
5th Level Reviews |
Hour 1—3: 5th Level Reviews |
10 |
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09 |
Hours 1: Debriefing/recap of 5th Level
Review. Hours 2-3:
Individual consultation while Working on ÒOrganicÓ |
Hour 1--3: Individual
consultations on 5th Level Review results. Working on
ÒOrganicÓ |
10 |
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10 |
Hours 1-3: Working on ÒOrganicÓ |
Hours 1-3: Working on ÒOrganicÓ |
10 |
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11 |
Hours 1-3: Working
on ÒOrganicÓ |
Hours 1-3:
Presentation of ÒOrganicÓ final project, review, and individual
conferences. |
10 |