The 3D Environment Critique
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Modeling a 3D Environment

REQUIRED Viewing: Digital Tutors, "Introduction to 3DS Max 2011", lessons 1 -- 11.

The 3D Environment Critique

 

CA1400 Production Fundamentals
Creating a 3D Environment with 3ds max 2011
Due Date: 2nd class, week 08,beginning of class for group critique.
Instructions:

Using 3ds max 2011, model an environment (room) of your own design that tells a story about the occupant of the environment. Who is the occupant? How do they live? How do he or she maintain the space?

You should create this room as a possible digital set for your final project: compositing in After Effects.

Each student must use the following tools:

  1. Standard & Extended Primitives
  2. Parametric modifiers
  3. Lights & cameras
  4. Materials applied to objects

Your room should include at least:

  1. t two places to sit
  2. one table
  3. one window
  4. one door
  5. three stair steps
  6. Props or accessories such as lamps, table ware, sporting goods, audio video and computer equipment, etc.

To turn in:

  1. Three 800X600 renders in .tif format

  2. Your 3DS Max project file

  3. Your Powerpoint presentation

 

Your Powerpoint presentation must include:

  1. Your reference images for what you wanted your finished room to look like.

  2. How you began the project.

  3. At least FOUR in-progress steps with screen captures.

  4. At least THREE tips and tricks (or solutions to problems) that you found along the way.

  5. The finished renders of your room.

 

  1. Who is the occupant of this environment?
  2. What is the occupant like (habits, likes and dislikes, activities?
  3. What is the main activity that occurs in this environment?
  4. Where is this environment located geographically (climate)?

Each student will turn in a copy of your powerpoint presentation along with the 3ds max file into

DropOff(Z):\Steve Paul\ProductionFundamentals\Finshed 3D Environment\(your name) folder.

Grading: will be based on how successful you were at demonstrating the following:
  1. Detailed and complex use of 3d forms.
  2. Lighting that shows, shade, shadows, shading in and around your 3D environment.
  3. Use of premade and or custom materials from the 3ds max material library.
  4. Good composition in your renderings via effective framing from within the camera shots.
  5. Quality of presentation.
This Assignment: will address the following course competencies:
  1. Demonstrate awareness of computer applications as they exist within students’ chosen area of
    concentration.
  2. Demonstrate awareness of multimedia computer capabilities and applications.
  3. Learn professional presentation skills