GD1400

Computer Applications

This is a capstone class, meaning that you must achieve a 'C' or higher grade to pass.

Backup and save all of your work seperate from the school drives.

If there is a question about your final grade, I will ask you to produce ALL of your work on a disc.

A note about attendance:

 If you have missed 12 hours of class total, you will fail the class.
Percentage points will be deducted from your final grade for class time missed:
3 hours missed =  0% deduction
6 hours missed = 10% deduction
9 hours missed =  25% deduction
12 hours missed = 40% deduction

EXTRA CREDIT:

THE "IMPOSSIBLE" PROJECT

 

Never Work off the Network

A somewhat more printer-friendly, pdf version of the

Computer Apps Syllabus

 

The 3D Environment Critique
Back to AIM Classes

5. Digital Compositing with After Effects

Professionalism Rubric
 
The Computer Apps syllabus as a web page
 
 

Fall Quarter 2010 Syllabus

Course # Course Name:

GD1400 Computer Applications, section C2

 

 

Meeting Times and Location:

Section C2: M/W, 11 am -- 2 pm, with appropriate breaks, room 231

 

 

Instructor Name & Contact Information:

Steve Paul; www.stevepaul.com
Email: sdpaul@aii.edu

 

 

Office Hours:

Monday 2 -- 3 pm, room 303, or by appointment

 

 

Course Description:

This course is designed to introduce students to the world of computers through lecture and laboratory sessions.  Lectures will introduce the conceptual framework of computer systems, as well as the implications of computer technology in our contemporary environment.  The laboratory sessions will provide hands-on training on a specific computer system and will teach functions within a computer environment to complete projects. No prerequisite.

 

 

Course Length:

11 Weeks

 

 

Instructional Contact Hours:

60 (20-lecture, 40-lab)

 

 

Credit Value:

 4 Quarter Credits

Course Competencies:

The Student will:

  • Demonstrate keyboard skills
  • Demonstrate use of operating systems and general computer terminology
  • Demonstrate use of elementary word processing, spreadsheet and data base skills
  • Demonstrate awareness of computer applications as they exist within students’ chosen area of concentration
  • Demonstrate of multimedia computer capabilities and applications

Required Materials:

  • Notebook or Sketchbook
  • Pen or pencil
  • removable storage (Portable hard drive preferable, flash drive, blank CD or DVD-ROMs, etc.)

 

 

Technology Needed:

Computer, printer, Internet access, AIM email account

 

 

Instructional Methods & Resources:

This course will challenge you to develop professionally-relevant knowledge and skills. Course information will be presented in many forms, including lecture, class discussion, demonstration, case studies, simulations, field projects, and studio or lab projects. Students will use library and community resources, including research and reference materials, gallery exhibitions, industry events, and guest speakers. Materials can be obtained from other libraries using the interlibrary loan program.

 

 

Estimated Homework Hours:

2-6 hours per week

 

STUDENT EVALUATION AND GRADING

Successful professionals require a supportive environment. In-class discussions and/or critiques of other students’ work and ideas is a chance to help each other grow as conceptual and critical thinkers.

 

Student Evaluation:

 

Course Activities


Poor Attendance

Student Bio & Presentations (MS Word and Powerpoint)

Image Manipulation (Photoshop)

Digital Painting – Shapes (Photoshop)

Digital Painting – Character or Matte (Photoshop)

Photoshop Presentations – (Photoshop and Powerpoint)

Portfolio Website – (Dreamweaver)

3D Modeling – (3DS Max)

Animation/VFX/Digital Film - Final Project – (After Effects)

Professionalism/ Class Participation


Points Available


- 40%

10%

5%

5%

5%

5%

15%

15%

15%

25%

Total:  100% points

 

Points Distribution

GRADING SCALE

 

 

 

 

Poor Attendance  -40%

Student Bio & Presentations  10%

Image Manipulation  5%

Shapes and Digital Painting (2 assignments)  10%

Photoshop Presentation  5%

Portfolio Website 15%

3D Modeling   15%

After Effects - Final Project  15%

 

 Professionalism/ Class Participation 25%

A
A-
B+
B
B-
C+
C
C-
D+
D
F

100 – 93%
92 – 90%
89 – 87%
86 – 83%
82 – 80%
79 – 77%
76 – 73%
72 – 70%
69 – 67%
66 – 60%
Below 60%

MILESTONE:  This is a milestone course. This means students must earn a final grade of C or better to pass.

 

 

 

The academic programs at Art Institutes International-Minnesota are designed to prepare you for your future career. Your future will be wrought with deadlines and time clocks, so this class will require real world punctuality. If you are absent or late for class, you may not be able to make up points associated with in-class activities, including quizzes, tests, presentations, and critiques. Tardy students are responsible for making their presence known to the instructor at an appropriate time. (See the Attendance Policy below for more information.)

Homework and other preparatory work must be done before class meets and is due immediately at the beginning of class, unless the instructor publishes other requirements.

a word on Deadlines - Late work is not acceptable. In the business world, deadlines are rarely pushed back. Work submitted after the deadline will receive a zero. Your instructor may make an exception in cases of severe personal illness or death in the family. Technology, transportation, relationship, and childcare problems are not the basis for an exception.

Because group effort may be required, on-time attendance is mandatory. Unexcused absences will result in a lower grade. Excused absences may be permitted, but students are expected to let the instructor know in advance. If you miss a particular class, it is also your responsibility to contact a peer (or peers) to get notes and any assigned work.

You may be evaluated individually and as a member of a team on a variety of learning experiences. Different testing methods afford you diverse opportunities to demonstrate your skills and knowledge, including field assignments, tests, presentations, papers, projects, quizzes and more. Scores on your individual assignments, assessments, and classroom participation will determine final grades. Your final grade may also be influenced by group-based activities.

If you disagree with a grade in this course, you may take these steps:

  • Make an appointment with me to discuss your situation. Bring your graded work, the assignment sheet and this syllabus to the meeting. If you feel the issue is not fully addressed, proceed to
  • Submit a written appeal to me, explaining why you believe your grade is wrong. You should justify your opinion with information from the assignment sheet and/or syllabus. If you feel the issue is not fully addressed, proceed to
  • Make an appointment to discuss your concerns with your Academic Director. If you feel the issue is not fully addressed, proceed to

Submit a written account to the Dean of Academic Affairs. The written account should indicate your name, phone number, and ID#, and discuss the steps you have taken to remedy the situation. The Dean may convene an appeals committee. Be prepared to produce your graded work, the assignment sheet and this syllabus.


ACADEMIC POLICIES

Discrimination Policy

It is AI Minnesota policy not to discriminate against qualified students with documented disabilities in its educational programs, activities, or services. If you have a disability-related need for adjustments or other accommodations in this class, please contact Pam Boersig, phone: 612-656-6865 or pboersig@aii.edu, or visit Pam  in Pence room 209. Any accommodations will be authorized by Pam—no exceptions.

Attendance

Regular, on-time attendance is both courteous and professional. The Art Institutes International Minnesota expects students to demonstrate professionalism by attending all classes as scheduled, arriving on time, and remaining for the full duration of the class. Outside employment should not be scheduled during class hours.

Students should be aware that even if there is no “attendance” grade per se for a class, it is difficult to succeed in class without regular, on-time attendance. Individual faculty may determine the impact, if any, of absences on grades. The Art Institutes International Minnesota supports the attendance policy for each class as it is described in the syllabus. The full AiM attendance policy is found in the Student Handbook.

Academic Dishonesty

At the Art Institutes International Minnesota, plagiarism is a cumulative offense; each act of plagiarism is documented in the student’s academic record until degree completion. Violations of this policy will be handled in accordance with the disciplinary procedures outlines in the Student Code of Conduct Policy.

Examples of plagiarism include paraphrasing an original document or piece(s) of an original document and not citing the original author’s name and publishing year, using direct quotes from an original document and not citing the original author’s name and year, and using written documents, still or moving images, original ideas, research information, audio samples and music clips, and failing to cite the original author’s name and publishing year. 

Cheating is the action to deceive or alter the perception regarding the author or originator of student work and is a violation of the Student Code of Conduct. Cheating includes the duplication of written or electronic assignments, exams or documents either in whole or in part and submitted as an original piece of work; the exchange of answers with others either giving answers or receiving answers during an in-class assignment, test or exam, or take-home assignment or exam.

Typical disciplinary sanctions for a first offense of plagiarism or cheating includes automatic failure of the assignment/exam with no opportunity to re-do or make up the plagiarized/cheating work. Sanctions for the second offense include automatic failure of the course. Subsequent incidents will result is dismissal from the school. [From the 2008/09 AiM Student Handbook section on Academic Integrity, beginning on page 35.]

CLASSROOM COURTESIES AND PROFESSIONAL EXPECTATIONS

Collaboration and Communication

The learning environment should provide a business-like approach to getting the job done, so any behavior that would be deemed as inappropriate for the typical work environment will put the student at risk. Examples include disrespectful language, passive-aggressive behavior, lack of commitment to personal or team success, and any other behaviors that disrupt the learning environment for other students. Additionally each team member is responsible for the academic integrity of the group.

YOU MUST USE YOUR SCHOOL EMAIL ACCOUNT, or forward your school email to another personal account. You must be able to accept and respond to email on a daily basis.

Academic Resources

YOU ARE ACCOUNTABLE FOR REQUIRED ACADEMIC SKILLS. Successful students possess course-appropriate reading comprehension, critical thinking, research, writing, presentation, and communication skills. If you or your instructor determine that you have a need for additional resources beyond those offered in class, there are several options available to you.

  • The Academic Achievement Center is located in room 320 (across from the Academic Advising office). The Academic Achievement Center houses peer tutors in program areas and general education.

 

  • The Interior Design Skills Center houses Interior Design peer tutors and general education. The Skills Center is located in room 011, in the basement of the LaSalle building.

Peer tutors assist students with subject/content area academic support, as well as, study skills and organizational tips.  Peer tutors are current AIM students in good academic standing-(a CGPA of 3.5) with a desire to assist others in their academic progress.  All peer tutors receive mandatory tutor training.

Students (tutees) who seek academic support may visit each of the centers to receive tutoring assistance in a wide variety of subject areas. Each tutor schedule (located outside of the center door) identifies the tutor and their specific areas of expertise.  Some Peer tutors also serve as Teaching Assistants, where their role is to work alongside an instructor during lab/group hours of a class.

  • Academic Advising is located in room 316 in the LaSalle building. Academic Advisors are available to assist you in identifying areas or patterns of academic weaknesses, and to put into place any support resources a student may need.

You are also responsible for executing tutorial recommendations made by your instructors. Remember, your instructors and Academic staff are here to help you find the resources you need.

  • The Library is located on the second floor in the LaSalle building. The library is open 79 hours per week and is currently processing an average of 5,000 circulation transactions per month. The collection is comprised of books, newspapers, journals and magazines, videos, DVDs, and CDs that support the curricula. The collection currently numbers over 23,000 volumes with and an additional 189 periodical subscriptions.  Materials also include royalty-free music/sound effect CDs, art history and interior design slides, and copies of computer software manuals utilized within the College. Textbooks and reserve materials are available for in-house use, and many academic and industry databases are available, including WilsonWeb, Proquest, AccuNet / AP, Gettyimages, Electronic Library for Minnesota, Grove Art Online, Hoover’s Online and Oxford Reference Online.

 

 

Student Life

The Student Affairs Office is located in room 209 in the Pence building. There you can find information, services and program that can help you to extend and integrate academic content and life experiences.

 

 

Community Resources

This course will engage community resources, including local libraries, galleries, exhibitions, guest speakers and industry tours. Your active participation is important and expected.

Additional Class Policies

Attendance:
 If you have missed 12 hours of class total, you will fail the class.
Percentage points will be deducted from your final grade for class time missed:
3 hours missed = 0% deduction
6 hours missed = 10% deduction
9 hours missed = 25% deduction
12 hours missed = 40% deduction

This includes time counted off for lateness. You must be present at the beginning of class.
Any time missed after the beginning of class will be counted in 15 minute increments, 
(For example -- 8:05 = 15 minutes late).
The first hour of class is especially crucial in a project-based classroom.  It is our opportunity to share technical skills, develop ideas, get feedback, share news and tips, and work together as a class.  Though we may be more independent in the latter hours of a class,I expect EVERYONE to attend the first hour from the beginning.

  •  

Other Notes and Items:

Classroom behavior:

Texting will not be tolerated in class. All cell phones should be put away and turned off.

Headphones/earbuds and sunglasses must be removed during lecture/demo and critiques.

Working on projects present or future, for this class or any other is not acceptable during lecture/demo or critique. 

Facebook and all other social networking, playing games or discussing game strategy, etc., and all other online behavior unrelated to class are unacceptable during class time and will be counted as time absent from class. 

If you finish a project early, you may begin work on the next assignment, (subject to change), but a more productive and useful approach is to ask yourself: “What more can I do with this project to improve my skills?”

During lectures you will have your monitors turned off unless otherwise instructed. There will be times when it is appropriate to follow along with me but others I need your full attention. During critiques your monitors will be turned off, no exceptions! You will loose points on the project if I find you on your computer during class. It is respectful and important that you give your full attention to the student presenting. Critiques are a valuable time for the class. They give students the opportunity to see others work and learn how to look at work critically as well as to get feedback on your own project so you can learn how to grow in the field.

Weekly Course Schedule
This schedule is subject to change!

Week

Class 01

Class 02

01

Hour 1:  Introduction to AIM and the class. Student Team Bio Presentation assignment given. 
Hour 2:  Small team peer interviews, fill out the Student Bio Word document.
Hour 3:  Work on Team Bio PowerPoint Presentation, Student Bio Word Document due

Hour 1: Team Bio PowerPoint presentations
Hour 2: Introduction to Photoshop, re-touching photographs, Photoshop Presentation and Mug Shot assignments given and explained.
Hour 3:  Work on Mug Shot.

02

Hour 1:  Demonstration of use of Photoshop for highlight and shadow, Geometric Shapes assignment given.
Hours 2 & 3:  Work on Mug Shot, Geometric Shapes, and Photoshop PowerPoint.

Hour 1:  Demonstration of digital painting in Photoshop.  Digital Painting assignment given.
Hours 2 & 3:  Work on all Photoshop assignments.

03

Hour 1:  Demonstration of Digital Character painting.
Hours 2 & 3:  Work on finishing all Photoshop assignments.

Hour 1: All Photoshop assignments due. Photoshop presentations given.
Hour 2: Demonstration, Introduction  to Dreamweaver, Portfolio Website assignment given.
Hour 3:  Work on Portfolio Website.

04

Hour 1: Demonstration of using Dreamweaver to create a website.  Discussion of exemplary portfolio websites.
Hours 2 & 3:  Work on Portfolio Websites.

Hour 1:  Discussion of what to have in your portfolio.  Demonstration of Photoshop and Dreamweaver integration.
Hours 2 & 3:  Work on Portfolio websites.

05

Hour 1:  Demonstration of Dreamweaver and Flash. 
Hours 2 & 3:  Work on Portfolio website.

 

Hour 1:  Demonstration of Dreamweaver and Flash. 
Hours 2 & 3:  Work on Portfolio website.

06

Hour 1:  Portfolio Website due.  Small group peer critiques, Presentation of exemplars to the entire class.
Hour 2: Demonstration and Introduction to the 3DS Max interface, basic Modeling with primitives.
Hours 3:  Work on 3D Room assignment

Hour 1:  Review of modeling with primitives, demonstration of working with modifiers.
Hours 2 & 3:  Work on 3D Room

07

Hour 1: Modeling a 3D Environment
Hour 2 & 3:  Work on 3D Modeling.

Hour 1:  Review and demonstration of working with splines and using lathe, loft, shell & extrude.
Hour 2: Demonstration of using maps and materials in 3DS Max, using diffuse maps and basic UVW mapping.
Hour 3:  Work on 3D Modeling.

08

 Hour 1:  Review and demonstration of working with splines and using lathe, loft, shell & extrude. 
Hours 2 & 3:  Work on 3D Modeling.

Hour 1: 3D Room Presentations given.
Hour 2: Compositing assignment given. Demonstration and Introduction to After Effects. The production process and using pre-productions.
Hour 3:  Work in teams on pre-production.

09

Hour 1:  Demonstration of After Effects
Hours 2 & 3:  Work in Teams on Compositing project.

 Hour 1:  Demonstration of After Effects
Hour 2:  Demonstration on digitizing video footage in Final Cut. 
Hour 3:  Digitizing video and creating assets for final project.

10

Hour 1:  Demonstration on working with compositions and timelines in After Effects. 

Hour 3:  Shooting footage and creating content for final project.

Hour 1:  Demonstration of using effects and chromakey in After Effects. 
Hours 2 & 3: Work in Teams on Compositing project.

11

Hour 1:  Demonstration of rendering in After Effects.
Hours 2 & 3:  Work on final projects.

Hours 1-3: Compositing team\After Effects presentations, final review.