Week |
Day 01 |
Day 02 |
01 |
Hour 1: Demonstration/Review of Animating in 3DS Max, use of modifiers, and Curve Editor. Bouncing Balls assignment given. |
Bouncing Ball assignment due, Hour 1: Demonstration/discussion on incorporating squash & stretch, arcs, and timing in 3D. Rendering animation in 3DS Max. |
02 |
Bouncing Ball with Squash and Stretch due Hour 1: Demonstration of the use of modifiers, constraints, trajectories, ghosting and key frame interpolation within 3DS Max. Using arcs, timing, ease in & out to achieve believable physics. |
Ball with Tail due. Hour 1:presentation of projects, group critique and discussion of problems and solutions. Discussion of secondary, follow through and overlapping action. |
03 |
Ball with Tail -- revision due. Hour 1: group discussion of meaning and incorporation of the principles of overlap and follow-through in 3D. Demonstration of Link Constraint, Hierarchy panel tools, basic Forward Kinematic rigging. |
Ball with Legs due Hour 1: Discussion of problems and solutions in linking and Forward Kinematics.
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04 |
Ball with Legs -- revision due. Hour 1: Discussion on incorporating secondary action principles in 3D. Demonstration on creating manipulators and wiring parameters. How hip movement indicates character. |
Ball with Hips due Hour 1: Small group peer critique, presentation of exemplary work to the larger group for feedback. |
Week |
Day 01 |
Day 02 |
05 |
Ball with Hips -- revised due Hour 1: Review of rigging bipedal legs with Inverse Kinematics. Demonstration of the deeper levels of working with Bones systems and IK. Using Helper objects and Controllers to add functionality to a rig. |
Ball with Spine due Hour 1: small group peer critique, presentation of exemplary projects to the whole class for feedback and critique. Hours 2 & 3: Work on revision of Ball with Spine. |
06 |
Ball with Spine -- revised due. Hour 1: Discussion of Acting & Character Intention in animation. Examination and analysis of “real world” footage of people walking. Discussion of the “20 Questions” of character through walk analysis.
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Ball with Shoulders due Hour 1: Small group peer critique, presentation of exemplars for whole class feedback. |
07 |
Ball with Shoulders -- revised due. Hour 1: Discussion and demonstration of incorporating walking, weight transfer & Camera movement. |
Ball with Arms due Hour 1: peer critique, exemplar presentation for entire class feedback. |
08 |
Ball with Arms -- revised due Hour 1: |
Ball with Head due. Hour 1: Peer critique and presentation. |
09 |
Ball with Head -- revised due. Hour 1: Small group peer critique. Presentation of “most improved” project from each group. |
Ball Lifting Light Weight due. Hour 1: discussion and sharing of problems and solution insights.
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Week |
Day 01 |
Day 02 |
10 |
Ball Lifting Light Weight -- revised due. Hour 1: Discussion of analyzing movement, acting and shot composition. |
Ball Lifting Heavy Weight due. Hour 1: small peer group critique. Large group presentation for feedback. |
11 |
Ball Lifting Heavy Weight -- revised due. Hours: 1-3: Work on Ball Pushing or Pulling Heavy Weight. |
Ball Pushing/Pulling Heavy Weight due. Hours 1 – 3: presentation, feedback and review. |