The Bouncing Balls
   
The Mechanical Crane
The Crane Critique
 
   
Adding the Upper Body, Walking with Character
 
Class Outline
IK Character Walk
Character Crit teams and forms
 
SNAFU
 

 

S.N.A.F.U.
Situation Normal,
All F***** Up

In this project, you will depict a character proceeding in a “Normal” activity, that then turns “F***** Up”. 

The SNAFU Teams Draft 01 Critique groups:

Critique group A Critique group B Critique group A Critique group B Critique group C Critique group D Critique group C Critique group D
Team 1
Team 2
Team 3
Team 4
Team 5
Team 6
Team 7
Team 8



 


 

 

 

 

 

 

Each SNAFU team is to write out the feedback they recieved from their peer group, and their detailed plans for Rough Draft 02.

Turn these in after your critique session.

Questions for the critique of Draft 01:

 
 
  1. Are the rigs complete and working?
  2. Is each shot clear? (Staging)
  3. Do you understand who the characters are? (Appeal)
  4. Does each shot demonstrate a clear and appropriate action? (Timing)
  5. Does the timing of each shot and the action within it propel the story forward? (Timing)
  6. Does the editing of the shots follow a logical order?
  7. Is there enough anticipation for each action? (Anticipation)
  8. Is there enough time left after an action is complete to allow the viewer to register the implications of the action? (Follow Through)
 
 

Rough Draft 01: Due class 02 of Week 09.  Worth 75 points.

Basic rig and any skinning should be complete.

All shots should be laid out and evaluated for clear staging. 

This should be clear and demonstrate all of the extreme poses of your storyboard. 

These should be assembled into a 'layout reel'/animatic/blocking pass to check timing, composition and scene dynamic.

The rig should include some IK and FK, and be reasonably functional for the movement of your character.

All members of the group should be fully familiar and comfortable with the rig they are using.

If working with a model, you should have a “rough”, low-poly or ‘cut’ model to work with for skinning.  Complexity of surfaces is our enemy here.

Submit a QuickTime (800X600, h.264) of your animatic, (this can be a preview) and the .max files of your scene(s), collected into a single folder per group, with each .max file labeled: "Lastname_Firstname_SNAFU_rig.max"

 

 
     

 

 

     
 
This project is worth 300 points, roughly 30% of your final grade.