Week |
Day 01 |
Day 02
(Assignment due) |
% points |
01 |
Hour 1: Introduction to the class
Introduction and Review of modeling in 3DS Max
Speed modeling assignment given.
Hours 2 & 3: Working on Speed-modeling assignment |
Hour 1:
Assignment due -- Speed-modeling Room challenge presented for review and critique. Tips and Tricks shared.
Hour 2: Many Clocks assignment given, demonstration of working with splines, using viewport backgrounds and referencing.
Hour 3: Working in teams to begin building “Many Clocks” |
5 |
02 |
Hour 1: Demonstration of how to work with accuracy, using units, snaps, importing, merging, x-ref (?), reference images, etc.
Hour 2: Demonstration of Lathe, Extrude, and Loft modifiers, use of clone, mirror, and array tools.
Hour 3: Working on “Many Clocks” |
Hour 1: Discussion on working in teams, production pipelines, sharing assets, merging, export/import, and x-ref.
Hours 2 & 3: Working on “Many Clocks” |
|
03 |
Hour 1: Demonstration of grouping, attaching and using compound objects.
Hours 2 & 3: Working on “Many Clocks” |
Hour 1:
Assignment due -- Many Clocks (details, in teams, per blueprints) team presentations to the class.
Hour 2: Toy/Gadget assignment given
Demonstration of working with primitives and modifiers.
Hour 3: Working on “Toy/Gadget” |
15 |
04 |
Hour 1: Demonstration of editable polygons, cut, slice, and extrude, and symmetry modifier.
Discussion of strategies for building.
Hours 2 & 3: Working on the “Toy/Gadget” |
Hour 1: Demonstration of editable polygon edge sub-object tools; bevel, champher, bridge.
Hours 2 & 3: Working on “Toy/Gadget. |
|
Week |
Day 01 |
Day 02 |
% points |
05 |
Hour 1: Demonstration of smoothing groups and NURMS.
Hours 2 & 3: Working on “Toy/Gadget” |
Hour 1:
Hour 2 & 3: Work on “Toy/Gadget” |
|
06 |
Hour 1: Demonstration of using editable polygons to achieve organic shapes.
Hours 2 & 3: Working on “Toy/Gadget” |
Hour 1:
Assignment due -- Presentation of Toy/Gadget to peer critique small groups, presentation of small groups to entire class for feedback.
Hour 2: Organic Model assignment given. Discussion of appropriate references and research methods.
Strategies for modeling organic objects.
Demonstration of using spline ‘cages’ to create organic surfaces.
Hour 3: Working on “Organic” |
20 |
07 |
Hour 1: Demonstration of digital sculpting using Mudbox.
Hours 2 & 3: Working on “Organic” |
Hour 1: Importing work from Mudbox into 3DS Max.
Hours: 2 & 3: Working on “Organic” |
|
08 |
Hours 1-3: Working on “Organic” |
Hour 1--3: Working on “Organic” |
|
09 |
Labor Day Holiday, School Closed, (Monday only)
Tuesday: Hours 1-3: Working on “Organic” |
Hour 1--3: Working on “Organic” |
|
10 |
Hour 1 – 3: 5th Level Reviews |
Hour 1—3: 5th Level Reviews |
25 |
11 |
Hours 1: Debriefing/recap of 5th Level Review.
Hours 2-3: Individual consultation while Working on “Organic” |
Hours 1-3:
Assignment due -- Presentation of “Organic” final project, review, and individual conferences. |
20 |