Assignment 01: Room

 

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Assignment 02: Many clocks

   

Assignment 03: Gadget

Mouse Tutorials

5th Level Review

5th Level Review Schedule
Professional Presentation Tips

 

 
 
 

A calendar for your convenience --- (subject to change...)

     
 

Week

Day 01

Day 02
(Assignment due)

% points

01

Hour 1: Introduction to the class
Introduction and Review of modeling in 3DS Max
Speed modeling assignment given.
Hours 2 & 3:  Working on Speed-modeling assignment

Hour 1: 
Assignment due -- Speed-modeling Room challenge presented for review and critique.  Tips and Tricks shared.
Hour 2:  Many Clocks assignment given, demonstration of working with splines, using viewport backgrounds and referencing.
Hour 3:  Working in teams to begin building “Many Clocks”

5

02

Hour 1:  Demonstration of how to work with accuracy, using units, snaps, importing, merging, x-ref (?), reference images, etc.
Hour 2:  Demonstration of Lathe, Extrude, and Loft modifiers, use of clone, mirror, and array tools.
Hour 3:  Working on “Many Clocks”

Hour 1:  Discussion on working in teams, production pipelines, sharing assets, merging, export/import, and x-ref.
Hours 2 & 3:  Working on “Many Clocks”

 

03

Hour 1:  Demonstration of grouping, attaching and using compound objects.
Hours 2 & 3:  Working on “Many Clocks”

Hour 1:
Assignment due -- Many Clocks (details, in teams, per blueprints) team presentations to the class.
Hour 2: Toy/Gadget assignment given
Demonstration of working with primitives and modifiers.
Hour 3:  Working on “Toy/Gadget”

15

04

Hour 1:  Demonstration of editable polygons, cut, slice, and extrude, and symmetry modifier.
Discussion of strategies for building.
Hours 2 & 3:  Working on the “Toy/Gadget”

Hour 1:  Demonstration of editable polygon edge sub-object tools; bevel, champher, bridge. 
Hours 2 & 3:  Working on “Toy/Gadget.

 

Week

Day 01

Day 02

% points

05

Hour 1:  Demonstration of smoothing groups and NURMS.
Hours 2 & 3:  Working on “Toy/Gadget”

Hour 1:
 Hour 2 & 3:  Work on “Toy/Gadget”

 

06

Hour 1:  Demonstration of using editable polygons to achieve organic shapes.
Hours 2 & 3:  Working on “Toy/Gadget”

Hour 1:
Assignment due -- Presentation of Toy/Gadget to peer critique small groups, presentation of small groups to entire class for feedback. 
Hour 2: Organic Model assignment given. Discussion of appropriate references and research methods.
Strategies for modeling organic objects.
Demonstration of using spline ‘cages’ to create organic surfaces.
Hour  3:  Working on “Organic”

20

07

Hour 1:  Demonstration of digital sculpting using Mudbox.
Hours 2 & 3:  Working on “Organic”

Hour 1: Importing work from Mudbox into 3DS Max.
Hours: 2 & 3:  Working on “Organic”

 

08

Hours 1-3: Working on “Organic”

Hour 1--3:  Working on “Organic”

 

09

Labor Day Holiday, School Closed, (Monday only)
Tuesday: Hours 1-3: Working on “Organic”

 Hour 1--3:  Working on “Organic”

 

10

Hour 1 – 3:  5th Level Reviews

Hour 1—3: 5th Level Reviews

25

11

Hours 1: Debriefing/recap of 5th Level Review. 
Hours 2-3:  Individual consultation while Working on “Organic”

Hours 1-3: 
Assignment due -- Presentation of “Organic” final project, review, and individual conferences. 

20

 
     
Student Evaluation:
Course Activities
% Points Available


Speed-modeling
Many Clocks
Toy/Gadget
5th Level Review
Organic
Class Participation


5
15
20
20
20
20

Total:
100