Assignment 01: Room

 

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Assignment 02: Many clocks

   

Assignment 03: Gadget

Mouse Tutorials

5th Level Review

5th Level Review Schedule
Professional Presentation Tips

 

 
 
 

The Gadget (slash) Toy Assignment

a pdf version of this

A small gallery of Gadgets

For more insight into what we are striving for, click HERE.

(It's the inorganic model assignment from Advanced 3D-- a distant but rapidly approaching goal)

Gadget slash Toy assignment
(20 points)

Due:
2nd class, week 06, beginning of class. 

 

Required Viewing: Digital Tutors, "10 Ways to Improve Your Modeling in 3DS Max"

Also recommended: "Introduction to Modeling in 3ds Max"

 

Gadget slash Toy assignment
(20 points)

Due:
2nd class, week 06, beginning of class. 

In the spirit of product visualization and imaging, you will create, (individually this time), a model of a gadget or toy for print or other high resolution delivery. 

This toy/gadget can be simple to complex, but should challenge you to accurately (re)create a physical-world object in 3D. 

The construction of this object should include mechanical shapes as well as more complex, “organic” curves and smooth edges. 

For final delivery you will need:

  1. A single document (like a Power Point) or self-contained interactive website* describing your process of construction.
    1. *If you create a website using Dreamweaver, for instance, you will need to place all of your pages and images in a single folder with links to that folder. 
    2. In this document you should show us the following (through text and images)  –
      1. Your reference images  (5%)
      2. How you began  (5 %)
      3. At least four in-progress shots or screen grabs (10%)
      4. Six renders (60% – 10% each)
        1. Full shot, Final Wire-frame on ambient occlusion, Smoothing ON, Angle 01.
        2. Full shot, Final Wire-frame on ambient occlusion and Smoothing OFF, Angle 01.
        3. Full shot, Final Wire-frame on ambient occlusion, Smoothing ON, Angle 02.
        4. Full shot, Final Wire-frame on ambient occlusion and Smoothing OFF, Angle 02.
        5. Detail, Final, ambient occlusion or gray matte, Smoothing ON.
        6. Artists Choice.
          All final renders should be HD size:  1920X1080
      5. At least 3 discoveries or solutions to problems found while working on this project (10%)
    1. This document (or website, etc.) should be included in a folder labeled:
      1. “Lastname_Firstname_Gadget” (4%)
    1. And it should include your final Max project file, capable of being opened on the schools’ machines.  (6%

     

  1. Extra Credit points can include:
    1. Clear, appropriate texturing and lighting (up to 10%)
    2. A turn around animation of 360 frames, completing one full circle (up to 5%)
    3. A clear, articulate and informative professional volunteered  presentation (up to 10%)
   

And the Mouse