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Gadget slash Toy assignment
(20 points)
Due:
2nd class, week 06, beginning of class.
In the spirit of product visualization and imaging, you will create, (individually this time), a model of a gadget or toy for print or other high resolution delivery.
This toy/gadget can be simple to complex, but should challenge you to accurately (re)create a physical-world object in 3D.
The construction of this object should include mechanical shapes as well as more complex, “organic” curves and smooth edges.
For final delivery you will need:
- A single document (like a Power Point) or self-contained interactive website* describing your process of construction.
- *If you create a website using Dreamweaver, for instance, you will need to place all of your pages and images in a single folder with links to that folder.
- In this document you should show us the following (through text and images) –
- Your reference images (5%)
- How you began (5 %)
- At least four in-progress shots or screen grabs (10%)
- Six renders (60% – 10% each)
- Full shot, Final Wire-frame on ambient occlusion, Smoothing ON, Angle 01.
- Full shot, Final Wire-frame on ambient occlusion and Smoothing OFF, Angle 01.
- Full shot, Final Wire-frame on ambient occlusion, Smoothing ON, Angle 02.
- Full shot, Final Wire-frame on ambient occlusion and Smoothing OFF, Angle 02.
- Detail, Final, ambient occlusion or gray matte, Smoothing ON.
- Artists Choice.
All final renders should be HD size: 1920X1080
- At least 3 discoveries or solutions to problems found while working on this project (10%)
- This document (or website, etc.) should be included in a folder labeled:
- “Lastname_Firstname_Gadget” (4%)
- And it should include your final Max project file, capable of being opened on the schools’ machines. (6%)
- Extra Credit points can include:
- Clear, appropriate texturing and lighting (up to 10%)
- A turn around animation of 360 frames, completing one full circle (up to 5%)
- A clear, articulate and informative professional volunteered presentation (up to 10%)
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