Assignment 01: Room

 
Critique Teams for Room Speed Modeling

Back to AIM classes main page

Assignment 02: Many clocks

   
Intro to 3D Modeling Home

Assignment 03: Gadget

Mouse Tutorials
Critique Gadget Modeling Rubric

The Syllabus

Student Demos

   
A pdf version of the syllabus
Assignment 04: Organic
   

Class Outline and Calendar

5th Level Review

 
 
 
5th Level Review pdf

 

Organic Character

Cold Blue Bee Louis XIV
     

Your goal in this assignment is to work with organic shapes.

To get an idea of what I'm hoping to prepare you for, check out this page from Intermediate Modeling:

The Character Assignment from Intermediate 3D Modeling

You can create any type of organic creature or object, plant or animal, but I would strongly recommend making a biped of some sort.

The character MUST be all organic. NO MECHANICAL SHAPES.

That means the curves must simulate skin over muscle, bones, fat and internal organs.

No hard, geometric angles.

The character should be simple. You should realistically be able to finish it in two weeks.

If you want to go farther with this, as with the gadget/toy, you can add to it for the final project.

This will be due 2ND CLASS, WEEK 11, AT THE BEGINNING OF CLASS.

You will need to present your work as you did for the gadget/toy:

For final delivery you will need:

  1. A single document (like a Power Point) or self-contained interactive website* describing your process of construction.
    1. *If you create a website using Dreamweaver, for instance, you will need to place all of your pages and images in a single folder with links to that folder. 
    2. In this document you should show us the following (through text and images)  –
      1. Your reference images  (5 points)
      2. How you began  (5 points)
      3. At least four in-progress shots or screen grabs (10 points)
      4. Six renders (60 points – 10 points each)
        1. Final Wire frame
        2. Final with gray matte material and  NO SMOOTHING
          1. Your choice of angle
        3. Final with gray matte material (or ambient occlusion render) and SMOOTHING ON.
          1. Same angle as #2.
        4. Same as #3
          1. Close-up
        5. Same as #3
          1. Full shot
        6. Your choice of detail
          All final renders should be HD size:  1920X1080
      5. At least  discoveries or solutions to problems found while working on this project (9 points)
    1. This document (or website, etc.) should be included in a folder labeled:
      1. “Lastname_Firstname_Organic” (3 points)
    1. And it should include your final Max project file, capable of being opened on the schools’ machines.  (6 points

     

  1. Extra Credit points can include:
    1. Clear, appropriate texturing and lighting (up to 10 points)
    2. A turn around animation of 360 frames, completing one full circle (up to 5 points)
    3. A clear, articulate and informative professional volunteered  presentation (up to 10 points)

     

    A pretty darn good tutorial for modeling an organic character

    Yet another tutorial, this one NOT software specific, but a good intro to subdivision box modeling.

    The "Joan of Arc" method....

    Another head modeling tutorial. This time from SecondPicture.com.

    A good tutorial on mapping out your topology in Photoshop BEFORE you start modeling.

    More toots to come.......