After Effects tutorial at the Adobe web site |
Modeling a 3D Room |
Making a room in 3D is one of the most basic and useful exercises in 3D modeling for the novice. It allows you to create a number of objects ranging from the simple to the complex, to explore new methods as you grow more confident in your skills, and to build an environment that lets you express yourself. Sort of like Architecture and Interior Design without the pesky limits of a budget or adherence to the physical laws of nature. |
||
The room that you create can be any type of room that you like, anywhere that you like, any time that you like. Pretty open-ended. A helpful suggestion, however, may be to build a room that you might like to work on for the rest of the semester, that is, one that could become part of your final project. Keep it simple, at first. We will be able, and have plenty of opportunity, to complicate things and add sophistication to the details. |
||
Basic requirements: 1. The room should be completely enclosed, with at least four walls, a ceiling and floor. 2. It should have at least one door and one window. 3. There should be at least one thing to sit on, and at least one table, counter or workspace. 4. There should be at least one work of art -- sculpture, preferably. |
||
To turn in: 1. Six (6) renders from different angles. This means that you will probably want to have at least six cameras in your scene. 2. The renders should all be 800X600, TIF files. 3. Please turn in your entire project folder, labeled with your name, (i.e. "StevePaulRoom" project folder...) |
||
This will be due at the beginning of class February 22nd, (our 5th class meeting), to share at the beginning of class. |