CG Production Workflow from Isaac Victor Kerlow

Highend3d.com

High End 3D

 
After Effects tutorial at the Adobe web site

 

Animation Assignments and projects. 

Written Proposal
Storyboards and Pre-Viz
Rough Cut
80%

 

Project three;

Basic Animation using Forward and Inverse Kinematics

 

 

The purpose of this project is to introduce us to the basic technology of animating in Maya, and to begin to translate the fundamental principles of animation into 3D. 

 

There are two paths that you may choose from for this project.

Forward KinematicsPath 01 focuses on forward kinematics, the controlling of a hierarchy from the top, or parent, down to the child.

If you think of a robot arm that moves the position of it's hand by first rotating its' shoulder, then its' elbow, then its' wrist.... that's forward kinematics.

Path 02Path 02 focuses on inverse kinematics, controlling position of a system with the position of the child of the hierarchy.

For this imagine a puppet moves forward as you move his feet in steps. The whole body will follow the feet, even though the whole body is really controlled by the hips.

There are four levels for success in this.  Everyone must accomplish at least the first level.  After that, you can go as high as you want with this, even beyond level four.

 

 

These should all be rendered out as a Quicklime movie, 800X600, using the DV/DVC-Pro NTSC compressor. 
I would strongly recommend to render them as a sequence of tiff or tga files, and then import them into After Effects to composite them into a movie. 

 
This will be due the Monday after Spring Break, (March 22nd).