After Effects tutorial at the Adobe web site |
Animation Assignments and projects.
Written Proposal |
Storyboards and Pre-Viz |
Rough Cut |
80% |
Project three, Path 01
Basic Animation using Forward Kinematics
The purpose of this project is to introduce us to the basic technology of animating in Maya, and to begin to translate the fundamental principles of animation into 3D. |
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Path 01 focuses on forward kinematics, the controlling of a hierarchy from the top, or parent, down to the child. If you think of a robot arm that moves the position of it's hand by first rotating its' shoulder, then its' elbow, then its' wrist.... that's forward kinematics.
There are four levels for success in this. Everyone must accomplish at least the first level. After that, you can go as high as you want with this, even beyond level four.
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These should all be rendered out as a Quicklime movie, 800X600, using the DV/DVC-Pro NTSC compressor. |
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Level One: |
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Create an arm with three joints, (shoulder, elbow, wrist), and a hand with three fingers and a thumb.
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Level Two: |
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The arm catches, or picks up, three different balls of three different weights and consistencies, (bowling, ping-pong and water balloon), and, clearly displaying the weight of each, throws them down a flight of stairs. |
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Level Three: |
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The arm displays not only correct physics for each ball, but also displays an emotional reaction different to each. (hate, love, fear, etc.). |
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Level Four: |
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All of the above, but the arm is attempting to balance on an exercise ball. |
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Hilarity ensues. |
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This will be due the Monday after Spring Break, (March 22nd). |
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