After Effects tutorial at the Adobe web site |
Animation Assignments and projects.
Written Proposal |
Storyboards and Pre-Viz |
Rough Cut |
80% |
Project three, Path 02
Basic Animation using Inverse Kinematics
The purpose of this project is to introduce us to the basic technology of animating in Maya, and to begin to translate the fundamental principles of animation into 3D. |
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For this imagine a puppet moves forward as you move his feet in steps. The whole body will follow the feet, even though the whole body is really controlled by the hips. There are four levels for success in this. Everyone must accomplish at least the first level. After that, you can go as high as you want with this, even beyond level four.
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These should all be rendered out as a Quicklime movie, 800X600, using the DV/DVC-Pro NTSC compressor. |
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Level One: |
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Create two legs, two feet, and connect them to a pelvis.
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Level Two: |
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Add a spine, shoulders, arms and head to the legs you created above. Create appropriate physiological movement for the entire body over the course of those three steps. |
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Level Three: |
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Show a distinct character only through your walk. You will most likely want to make your character somewhat extreme in its' actions in order to clearly communicate who it is. |
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Level Four: |
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Your character encounters something that makes it stop, react, analyze and act on the situation. |
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Hilarity ensues. |
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This will be due the Monday after Spring Break, (March 22nd). |
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