CG Production Workflow from Isaac Victor Kerlow

Highend3d.com

High End 3D

 
After Effects tutorial at the Adobe web site

 

Animation Assignments and projects. 

Written Proposal
Storyboards and Pre-Viz
Rough Cut
80%

 

Project three, Path 02

Basic Animation using Inverse Kinematics

 

 

The purpose of this project is to introduce us to the basic technology of animating in Maya, and to begin to translate the fundamental principles of animation into 3D. 

 

Path 02Path 02 focuses on inverse kinematics, controlling position of a system with the position of the child of the hierarchy.

For this imagine a puppet moves forward as you move his feet in steps. The whole body will follow the feet, even though the whole body is really controlled by the hips.

There are four levels for success in this.  Everyone must accomplish at least the first level.  After that, you can go as high as you want with this, even beyond level four.

 

 

These should all be rendered out as a Quicklime movie, 800X600, using the DV/DVC-Pro NTSC compressor. 
I would strongly recommend to render them as a sequence of tiff or tga files, and then import them into After Effects to composite them into a movie. 

 
Level One:
 

 

Create two legs, two feet, and connect them to a pelvis.
Link them together and, using inverse kinematics, create a walk cycle that consists of at least three full steps.

 

 
 
Level Two:
 

 

Add a spine, shoulders, arms and head to the legs you created above. Create appropriate physiological movement for the entire body over the course of those three steps.

 
 
Level Three:
 

Show a distinct character only through your walk. You will most likely want to make your character somewhat extreme in its' actions in order to clearly communicate who it is.

 
 
Level Four:
 

Your character encounters something that makes it stop, react, analyze and act on the situation.

 
 
Hilarity ensues.
 
 
This will be due the Monday after Spring Break, (March 22nd).