CG Production Workflow from Isaac Victor Kerlow

Highend3d.com

High End 3D

After Effects tutorial at the Adobe web site

 

 

 

 

Some more highly recommended books for animation:

 

 

 

The Animator's Survival Kit--Revised Edition: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators by Richard Williams  

      A unique and thorough book from a master of the animation trade      

The Art of 3D Computer Animation and Effects by Isaac Kerlow

One of the best introductory books on 3D art and animation out there. Newly revised.

The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation by Kit Laybourne and John Canemaker

        A multilevel book, very important for the beginner, only B&W illustrations, but full of them.  

Cartoons: One Hundred Years of Cinema Animation by Giannalberto Bendazzi

         The most complete text ever written about world animation.  

The Illusion of Life: Disney Animation by Ollie Johnston and Frank Thomas

         A must. A beautiful, brilliant and incredibly useful book  

  The Animator's Workbook: Step-By-Step Techniques of Drawn Animation by Tony White

         Provides the foundation for apprenticeship training in order to preserve the animator's craft.  

Animation: From Script to Screen by Shamus Culhane

         Though this is not a book full of illustrations and color is one of the most serious about the art of animation.      Cartoon Animation by Walter Foster   

         A bible for the beginner, very useful and easily written. Generations learned how to animate, reading this book.     v

Acting for Animators, Revised Edition: A Complete Guide to Performance Animation by Ed Hooks

         Acting is so important in animation, but you will not find many books about the theme, this is one of them, and it's a very interesting book.  

Muybridge's Complete Human and Animal Locomotion: New Volume 1 (Reprint of original volumes 1-4) by Eadweard Muybridge

The reference studies of Eadweard Muybridge are a must. This complete volume will run you about $114, but there are many other collections of his work that are less complete, and less expensive. You should have a familiarity with his work. It's the foundation that the entire art form is built on.    

Timing for Animation, Second Edition by Tom Sito       

This is actually by John Halas and Harold Whitaker, two great animators of the mid-Twentieth Century.

         Full of illustrative drawings, this is an essential guide for the beginner.  

Force: Dynamic Life Drawing for Animators, Second Edition by Michael D. Mattesi  

      If you want to be a 2D or 3D animator, you must have a good skill in draw human figure in motion; this book will help you in being successful in this task.  

  Animation: The Mechanics of Motion by Chris Webster

 

 

The Animation Bible: A Practical Guide to the Art of Animating from Flipbooks to Flash by Maureen Furniss

 

 

Of Mice and Magic          by  Leonard Maltin

        An in-depth look at American mainstream animation history

 

 

For a list of books on Learning Maya, Click HERE