CG Production Workflow from Isaac Victor Kerlow

Highend3d.com

High End 3D

Sony

Motiongrapher.com and a colorful video from Superfad Seattle

Superfad Seattle

After Effects tutorial at the Adobe web site

 

 

Class outline and schedule:
ARTS3604
ARTS5640
3D Animation, Spring 2010

 

 

 

 

 

 

Week 1

Jan. 25

Intro to the class, to animation, to 3D. 
Maya demo.

The Bouncing Ball Assignment

 

Week 2

Feb. 1

  1. Review:
    • How to render.
    • Project management, Cartesian Space, Rendering, Hypergraph, Outliner, Layers, Channel Box, Attribute Box
  2. Show and Tell; Bouncing Balls
  3. Intro to modeling with polygons
  4. Modeling a room assignment

Flaming(?), bouncing ball due.

The 3D Room Assignment described.

 

Week 3

Feb. 8

  1. Review; modeling with polygons
  2. Intro to modeling with NURBS
  3. Cameras, lights, materials

 

 

Week 4

Feb. 15

  1. Review; modeling with NURBS
  2. Cameras, lights, materials, hypershade.

 

 

Week 5

Feb. 22

  1. Critique of rooms
  2. Review; cameras, lights and materials--- hypershade.
  3. Animation, setting keys, working with graph editor
  4. Forward Kinematics and Animation assignment.
  5. Working with After Effects.

The 3D Room Assignment due.

Kinematics Animation project described.

 

Week 6

March 1

Review; basic animation.

Working with joints and bones.

Blend Shapes.

Rendering out file sequences for After Effects.

 

 

Week 7

March 8

Storyboards and Previz

Review of joints and bones.

Blend Shapes.

Rendering out file sequences for After Effects.

Particles and dynamics?

 

Project proposals due.

The proposals should be a Word, text or rtf file outlining the concept for your final. A paragraph or two should do it, although more detail will only help you.

Week 8

March 15

Spring Break – No classes

Relaxation due.

Kopipi

Week 9

March 22

1. Showing and critique of the Arm and Hand and Ball project.

2. What next? Creating an animatic/layout reel.

3. Feedback on storyboards and previz.

Kinematics Animation assignment due

Raw materials, rough outline of project due

You should have any previsualization work done for your final. These include:

Style sheets

Storyboards

Layout reels/Animatics

Week 10

March 29

Work day

Great Examples of Pre-Production work:

Ian Worrel's Blog

Cooked Art

Heart of Stone

 

At this point, you should have an animatic/layout reel completed and ready to show.

Week 11

April 5

Critique

Rough Cut due

 

Week 12

April 12

Work day

 

 

Week 13

April 19

Critique

80% Done due

 

Week 14

April 26

Work day

 

 

Week 15

May 3

Work day

 

 

Week 16

May 10

Final Showing!

 

Have a nice summer!

 

updated: April 25, 2010